youAR http://youar.io AR is here! Wed, 19 Apr 2017 04:36:25 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 Welcome to the IoP “The Internet of Places” http://youar.io/2017/04/19/iop-the-internet-of-places/ Wed, 19 Apr 2017 04:34:57 +0000 http://youar.io/?p=342 The IoP Persistent Augmented and Mixed Reality is about to change the world. It will be the disruptive technology that powers the next generation of the internet.  We call it the “Internet of Places” The IoP will be a real-world computing space for just about everything.  Persistent AR/MR enabled by youAR technology will inspire people to...
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The IoP

Persistent Augmented and Mixed Reality is about to change the world. It will be the disruptive technology that powers the next generation of the internet. 

We call it the “Internet of Places”

The IoP will be a real-world computing space for just about everything. 

Persistent AR/MR enabled by youAR technology will inspire people to discover, create, share, and exchange their ideas. The platform focuses on the user experience and the social sharing aspects of AR/MR that will be necessary to foster ubiquitous user participation, sticky applications and a global understanding of this new human language.

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Cuba’s First AR Demo http://youar.io/2017/03/23/cubaardemo/ Thu, 23 Mar 2017 20:58:53 +0000 http://youar.io/?p=335 Cuba AR Demo Expanding on the take youAR dragon anywhere idea, CEO Ray Di Carlo went to Havana and came back with the first marker-less AR demo ever made in Cuba. The youAR platform is persistent and now there is a dragon living at the Museum de la Revolución. Persistent AR, means that AR experiences you create...
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Cuba AR Demo

Expanding on the take youAR dragon anywhere idea, CEO Ray Di Carlo went to Havana and came back with the first marker-less AR demo ever made in Cuba. The youAR platform is persistent and now there is a dragon living at the Museum de la Revolución. Persistent AR, means that AR experiences you create stay where you put them. They can be experienced again when you or anyone returns to the location.

The youAR platform empowers basic mobile devices with the magic of AR. Bring your single lens digital device and interact with youAR content anywhere.

 

 

 

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youAR Secret Tank Demo Goes Outdoors with User to User Augmented Reality http://youar.io/2017/01/18/tank-demo-from-youar-markerless-multiplayer-ar-on-smartphones/ Wed, 18 Jan 2017 06:00:17 +0000 http://youar.io/?p=264 youAR ™ Secret Project Goes Outdoors With User to User Augmented Reality Yes, this demo is that good!  That’s why we had to borrow a nearby field as even our largest studio space can’t contain this AR beast.  This “Tank Demo” has been hidden away for the past 2 ½ years, it showcases a number...
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youAR ™ Secret Project Goes Outdoors With User to User Augmented Reality

Yes, this demo is that good!  That’s why we had to borrow a nearby field as even our largest studio space can’t contain this AR beast.  This “Tank Demo” has been hidden away for the past 2 ½ years, it showcases a number of youAR platform innovations.  Four of us line up on the pitch to defeat our opponent, a 20 foot wide tank crashing around on top of a nearby building.

And this is why we are so excited about AR. 

Each player fires projectiles at the tank. Some shells hit the tank some hit the building as smoke from our own rounds explodes around us. Everyone can see everyone else fighting, and the damage to the tank is in simultaneous real-time. We also get to watch replays in slow motion and pause while walking around the scene in bullet time to examine the frozen dust clouds hanging in the air.

In last month’s “Dragon” video, we showed our 2014 Markerless Tracking solution at work.  This “Tank” demo expands our youAR platform objectives:

The ability to create AR experiences anywhere; we set this game/demo up in a field in under 5 minutes. 

Persistence; once a site is set up you can return to it and start to interact with the AR with no additional preparation.

Real-time user to user interaction; each user’s device synchronizes in real-time via Amazon servers, by using an Android phone configured as a hotspot for an LTE network, to engage in the AR event.  Players can see everyone else’s actions – shells flying, explosions bursting, smoke billowing – as it happens around them in real-time.

Collaboration; AR needs to be shareable with user to user interaction.  We have 4 users participating in this demo/event. With youAR, many camera viewpoints can understand a common 3D space in real-time.

Hardware agnostic; youAR needs to reach down to simple monocular devices.  A standard camera lens attached to the average smartphone or tablet is all youAR needs to function.  No other sensors, head-mounted displays, or specialized equipment is necessary.

One last important point, this video is a work in progress technical demo with no AR post effects. We only filmed what our tech can do.  We annotated it for clarity and sped it up for brevity.

youAR will make Augmented Reality easy and fun to use, no matter where you are.  We plan on making a SDK available for other developers to create their own multiplayer experiences sometime in late 2017.

 

Please sign-up for our newsletter (below) to stay up-to-date on any news or developments!

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On the Fly youAR Demo w/Charmander – Incheon http://youar.io/2016/12/14/youar-demo-incheon-charmander/ Wed, 14 Dec 2016 21:03:25 +0000 http://youar.io/?p=256 On the Fly youAR Demo – Charmander We believe Augmented Reality will be all around us.  In this video I am filming an on the fly demo with Charmander in a fish market in Namdong-gu Nonhyeon, Incheon, South Korea. Take note how our Charmander is able to recognize the space in between the 2 stalls...
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On the Fly youAR Demo – Charmander

We believe Augmented Reality will be all around us.  In this video I am filming an on the fly demo with Charmander in a fish market in Namdong-gu Nonhyeon, Incheon, South Korea. Take note how our Charmander is able to recognize the space in between the 2 stalls and hide himself in it. We think that this is just one aspect of this demo that makes it truly special.

We hope you enjoy it!

 

-David Daniels

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Bent youAR Pokemon South Korean Hotel Traveling Demo http://youar.io/2016/12/05/bent-youar-pokemon-hotel-traveling-demo/ Mon, 05 Dec 2016 22:05:49 +0000 http://youar.io/?p=229 South Korean Hotel Traveling Demo While traveling to South Korea and before going to Samsung for a live demo, I thought it would be fun to try a demo from the comfort of my room in Namdonggu, Incheon, South Korea. I didn’t have anyone there to film. So please, forgive my unusual camera work while I was...
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South Korean Hotel Traveling Demo

While traveling to South Korea and before going to Samsung for a live demo, I thought it would be fun to try a demo from the comfort of my room in Namdonggu, Incheon, South Korea.

I didn’t have anyone there to film. So please, forgive my unusual camera work while I was attempting to capture Charmander and follow Mew. In spite of this, I have to say it’s pretty awesome to see Mew outside the high-rise hotel.

 

-Ray Di Carlo 

https://twitter.com/youArProject

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Take Your Dragon Anywhere youAR http://youar.io/2016/11/22/take-dragon-anywhere/ Tue, 22 Nov 2016 21:43:01 +0000 http://youar.io/?p=210 youAR creates game states and animations that you can customize and transfer to any physical environment. When we first dreamed up youAR in 2013, we were looking to make Augmented Reality content that was magical and inspiring.  Other AR demos and apps released at the time were neither.  In 2013, visually stable AR apps used...
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youAR creates game states and animations that you can customize and transfer to any physical environment.

When we first dreamed up youAR in 2013, we were looking to make Augmented Reality content that was magical and inspiring.  Other AR demos and apps released at the time were neither. 

In 2013, visually stable AR apps used well known marker-based AR tracking.  Cool for a short while, but very limiting.  Marker-based tech does not allow you the freedom to create spatially dynamic AR experiences.  AR animation needs to be able to interact with things you see and use everyday by grounding itself to your local environment.

To make emotionally meaningful augmented reality experiences possible, we realized that we would have to become innovators in the space.

Task # 1:  Make better monocular marker-less tracking that would allow users the freedom of movement that you would expect.

We accomplished this with our “Dragon Demo”.

The Dragon and its ball of wisdom was animated to create a living AR dragon experience viewable with any cell phoneWhile making the demo, we also created the building blocks for a unique environmental logic system.  We continue to refine this system to making it extremely adaptable. Because we wanted to be able to walk into the Las Vegas Wynn location and show them how the AR dragon could interact with the environment we found there.

Our environmental logic system is unique to our youAR platform.  The Las Vegas trip never happened, but the new system allows us to do live “on the spot” demos anywhere.  We demonstrated it privately in many unique locations across the US and SE Asia. Including visits to the Blue Man group headquarters in NY and, Samsung’s SAIT lab in Suwon Korea.

Hidden in stealth mode since August of 2014, we now share this early youAR milestone with you.

COMING SOON:

Task # 2:  Multi-player real-time interaction.  You won’t believe this demo when you see it.

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A Quick AR Demo http://youar.io/2016/11/01/a-quick-ar-demo/ Tue, 01 Nov 2016 22:17:05 +0000 http://youar.io/?p=199 Quick AR Demo Last month David Daniels and I went on a trip to Korea.  If you ever met David or I you’d know we are always a bit restless. Not quite attention deficit restless but close.  Since we had an hour or so layover in Vancouver, BC we decided to record an AR demo in our spare...
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Quick AR Demo

Last month David Daniels and I went on a trip to Korea.  If you ever met David or I you’d know we are always a bit restless. Not quite attention deficit restless but close.  Since we had an hour or so layover in Vancouver, BC we decided to record an AR demo in our spare time.

-Ray Di Carlo

 

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No Smoke Or Mirrors http://youar.io/2016/08/13/mewar/ Sat, 13 Aug 2016 01:35:46 +0000 http://youar.io/?p=153 Everyday we work on the youAR project we ask ourselves: “What can make an experience with AR better?” Believability! Getting the feeling that you are really experiencing something magical is the key. youAR content can interact with you and your surroundings, touch, hide behind and react to things that are in your space, things that you...
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Everyday we work on the youAR project we ask ourselves:

“What can make an experience with AR better?


Believability! Getting the feeling that you are really experiencing something magical is the key.

youAR content can interact with you and your surroundings, touch, hide behind and react to things that are in your space, things that you see everyday.

Other companies have married the future of AR to hardware by strapping sensors on a device, then aggregating all of the readings to create an AR experience. While, new hardware solutions are fundamental to headset projects like HololensMeta, as well as handheld devices like Google Tango.

NEXT LEVEL AR!!! Bent Pokemon Go Tech Demo

youAR is different

For the past 3 years, we have developed methods and algorithms that bestow the standard smartphone, with the magic of AR, thanks to the power of our unique Computer Vision

 

The Future of AR

How AR will be used in the future rests squarely in the hands of those who can use it today. There are billions of people in the world that carry a smartphone. Compare that to the handful of people who have access to the emerging hardware solutions.  Even as the price of new technology drops, smartphones will continue to dominate the world market for years to come.

Moreover, giving billions of users the ability make and use AR content is almost useless if we can’t interact with the creations of others. We’ve provided the smartphone with the capacity to share its environmental understanding with other devices. Anyone can see and participate, from their own point of view.

NEXT LEVEL AR!!! Bent Pokemon Go Tech Demo

What’s more is, youAR will let people create and share their own experiences. youAR objects and apps give users the ability to customize their own experience. Allowing them to shape geometry data to match real-spaces, animate amazing interactions, while sharing and participating with their friends in real time.

Our latest tech demo (YouTube: “NEXT LEVEL AR!!! Bent Pokemon Go Tech Demo”), will give you a taste of what is to come. See for yourself how these youAR technologies can add to an already popular AR app. keep an eye out for:

  • Markerless tracking even though the backlight from the sun is creating adverse lighting conditions.
  • Multiple players with separate devices participating real-time in a shared event.
  • Animated objects and characters that interact with the surrounding terrain.

Enjoy 🙂

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What is Augmented Reality? http://youar.io/2016/08/12/what-is-augmented-reality/ Fri, 12 Aug 2016 03:44:03 +0000 http://youar.io/?p=137 Where do you work??? Blank stares, confused looks, and raised eyebrows. All typical responses to me when I tell people I work at an Augmented Reality company. Usually followed by, “What’s that?” As a matter of fact, AR can mean many things. However, fundamentally Augmented Reality (AR) is the real world, overlaid with or otherwise changed by digital...
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Where do you work???

Blank stares, confused looks, and raised eyebrows. All typical responses to me when I tell people I work at an Augmented Reality company. Usually followed by, “What’s that?”

As a matter of fact, AR can mean many things. However, fundamentally Augmented Reality (AR) is the real world, overlaid with or otherwise changed by digital content. Rudimentary AR applications use three steps to achieve an augmented representation of a user’s surroundings:

Step 1 – Capture

First, the device the AR App is running on is made aware of the real world. Usually using the device’s camera. It can also use GPS or other internal device sensors like gyroscopes or microphones.

Step 2 – Identify

Second, the device recognizes a feature in the area. Most commonly it’s a machine-trackable image, like a QR code, or a fiduciary marker.

Step 3 – Visualize

Finally, once the camera position is established in relationship to the environment. The software displays digital content on an image plane. Thereby, augmenting the user’s view of the environment.

What youAR Does

Hence, youAR is working on advanced techniques in computer vision (CV) and object recognition in order to make this process simple. To clarify, this technology allows AR apps to become reactive to the world around them. Better CV tech allows users to adjust and manipulate digital content on the fly. In turn, that content will naturally respond to the real environment surrounding it.

Future Implications

Additionally, the potential for this technology is huge and has many different paths. In fact, it is so large that it has created an oncoming wave of AR applications. These applications owe their existence to the ubiquity of smartphones and other mobile devices. Capturing, identifying, and visualizing can all be done by a smartphone’s camera, sensors, wireless network access, and screen.

What’s more is, new AR-specific devices like wearable computers and 3-D projectors are being developed every day and will find many uses in AR space. The time for augmented reality to truly spread its wings and take off is nearly here.

In the meantime, I’ll  have to settle for talking about Pokemon Go the next time someone asks me what it is I do for a living (whew!).

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Limits to Current AR Tech http://youar.io/2016/08/12/limits-to-current-ar-tech/ Fri, 12 Aug 2016 03:42:33 +0000 http://youar.io/?p=135 Current AR Tech We all know Augmented Reality of today won’t hold a candle to Augmented Reality of tomorrow. The issue is not a lack of attention or creativity; current AR still is interesting, informative, and useful. In truth, technological limits have forced AR to constrain to certain boundaries: it can only be seen by...
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Current AR Tech

We all know Augmented Reality of today won’t hold a candle to Augmented Reality of tomorrow. The issue is not a lack of attention or creativity; current AR still is interesting, informative, and useful. In truth, technological limits have forced AR to constrain to certain boundaries: it can only be seen by a particular individual, or in a particular position, or at a particular angle. In other words, today’s AR “dies on the spot” and doesn’t have any function outside of its narrow, specific parameters.

Presently, there are two main methods a mobile device uses to place AR content: GPS, and image markers. GPS, while being a useful tool to determine one’s general position, has drawbacks when applied to AR. First, GPS requires communication with satellites to function, so places that are underground, in large buildings, or thick with trees become unusable. Additionally, GPS has limits to its accuracy, usually able to determine a device’s position to within 10 feet. While 10 feet is not much of a difference on a regional scale (using GPS to determine your car’s position on a regional map, for instance), a 10-foot uncertainty on a personal scale is vast, too large for AR content to be placed with the precision it needs to thrive.

Marker technology, on the other hand, tethers AR content to a unique fiduciary image (such as a QR code), and brings its own advantages and limitations. The upside is that markers allow for very specific content to be displayed in conjunction to the real world with high accuracy. Because the markers are pre-configured ahead of time, they allow the device to make precise measurements regarding the marker’s (and therefore the AR content linked to it) position and orientation relative to the device.

The drawbacks to markers arise from their physical limitations – they have to physically be present and wholly undamaged in order to work, meaning they are limited in how they allow AR to interact in the real world.

Markers also require they be viewed from a particular angle, or in a particular way, in order to function. Unsurprisingly, AR tethered to markers requires users to actually, physically view the marker with their device. This makes for exceptionally narrow AR experiences, where the user must be in the appropriate light levels, distance, viewing angle or other condition in order for the marker to function. Furthermore, viewership of AR is limited to only those who have the ability to view the marker,at any given time, meaning small audiences , and reduced interest in AR overall.

Perhaps the biggest drawback to marker-based AR is that it flies in the face of AR’s original purpose: creating value by placing digital objects in context with the surrounding world. Reducing the “surrounding world” to a single, pre-determined image restricts the potential for what AR can accomplish.

Next time, we want to share some of our ideas about how to get over these hurdles, and making AR accessible anywhere, beyond just one spot.

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